Patch Notes for version 2.01

This patch is a collection of bug fixes, stability updates and balance adjustments.
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- Bug Fix: Fixed an issue with mount not working properly.
- Adjustment: Increased the base chance of a mounted charge going off in battle.
- Bug Fix: Fixed an issue with bard damage spells not being calculated correctly.
- Bug Fix: Resolved an issue with certain exits causing the mud to explode.
- Bug fix: Peek should now work properly at low skill levels
- Bug Fix: PK range should work properly now.
- Bug Fix: mobs magic attack / accuracy should be calculated correctly now
- Bug Fix: Restored a huge chunk of static quests that were missing from the database.
- Bug Fix: Fixed an issue with weapon bash being unusable by berserkers.
- Bug Fix: Resolved an issue with rake eye. NPCs were crashing us when they used it.
- Bug Fix: Resolved an issue where gravebind had a very low success rate.
- Bug Fix: Resolved an issue with aggressor giving godly amounts of dexterity. Literally
- Bug Fix: Resolved an issue where npc cooldowns weren't going down.
- Bug Fix: Resolved an issue where in certain cases you were able to use a spell without practicing it.
- Bug Fix: Resolved an issue where npcs of the incorrect race were able to use sidestep/swoop.
- Bug Fix: Resolved an issue where you were able to use hide/sneak without practicing them.
- Bug Fix: Resolved an issue where parry/shield block would go up even without a shield or weapon equipped.
- Bug Fix: Resolved an issue where you could use two-handed weapons without having the skill.
- Bug Fix: Resolved an issue with trip having a very low success rate.
- Bug Fix: Resolved an issue where mob spell damage was extremely low
- Bug Fix: Bard songs should now add/subract the appropriate stats.
- Bug Fix: Resolved an issue where alchemy and scribe wouldn't work at all.
- Bug Fix: Resolved an issue with reciting scrolls failing far too often.
- Bug Fix: Resolved an issue where mobs weren't moving at all.
- Bug Fix: Resolved an issue where kick/punch could still raise combat arts/martial arts while on cooldown.
- Adjustment: Lowered the cooldown on ambush
- Adjustment: Refresh should now restore more stamina per cast.
- Bug Fix: Resolved an issue with certain exit flags resetting.
- Bug Fix: Resolved an issue where restoration spells weren't displaying the correct numbers.
- Bug Fix: Resolved an issue where potions were using character level instead of potion spell level.
- Bug Fix: Resolved an issue with spit's damage message not showing up
- Bug Fix: Being affected by poison should no longer turn you into an Omega version of yourself
- Bug Fix: Resolved an issue (again) where you were able to cast things you had not practiced yet.
- Bug Fix: Resolved an issue where imms were unable to read from the imm board but could post.
- Bug Fix: Resolved an issue where random characters would appear during a reboot.
- Bug Fix: Mob skills have had their damage calculations adjusted so that they aren't hitting for 1 in a lot of cases
- Bug Fix: Martial arts skills now properly factor attack in their damage
- Bug Fix: The second hit that can happen with certain martial arts skills should now scale properly
- Adjustment: Heal/Mana/Refresh have been adjusted again. Orange/Purple/Black potions will need to be exchanged
- Adjustment: The "cure" line of spells should scale a bit better now.
- Adjustment: Bard stat growth has been adjusted to be more in line with other classes
- Adjustment: Cleansing Spirit now removes venom
- Adjustment: Swoop and Sidestep have had their base chance for success increased.
- Adjustment: Anti-align flags from enchant weapon/armor/holy sword have been removed.
- Adjustment: Enchant Armor now increases the items defense rather than evasion.
- Adjustment: The scaling of the majority of the defensive spells has been updated.
- Adjustment: Pass Plant retrictions for success have been lowered
- Bug Fix: Resolved an issue with npcs wielding two-handed weapons
- Bug Fix: Resolved an issue where using curse turned you into a practice dummy. (extremely high delay)
- Bug Fix: Resolved an issue where pass door on an item would stay even after removing the item.
- Adjustment: Lowered the rate at which gnomish tools break for tinker.
- Bug Fix: Colours should no longer bleed in certain cases for equipment.
- Bug Fix: Deaths/slays will now properly reset ALL of the victims stats included modded stats. (mhp, etc.)
- Bug Fix: Magical Dexterity has been removed from Berserkers.
- Bug Fix: Resolved an issue where Berserkers were unable to equip piercing weapons.
- Bug Fix: Aid should no longer give you negative magic evasion
- Bug Fix: Resolved an issue with the stun effect on circle not working properly
- Adjustment: Minimum/Maximum duration on circle's stun effect has been increased
- Adjustment: Gnomeplosion rate has been lowered. :<
- Bug Fix: Resolved an issue where rogues were able to use "peek" without having the skill practiced.
- Adjustment: The mobs missions send you on have been adjusted to be a bit more level appropriate
- Bug Fix: Resolved an issue with haggle potentially letting you become a billionaire.
- Bug Fix: Resolved an issue with craft/forestry not working at all
- Adjustment: Alchemy damage has been lowered slightly.
- Bug Fix: Resolved an issue where you could only level alchemy up to 1 instead of 10.
- Bug Fix: Player deaths should now show on the info channel again.

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