Patch Notes for version 2.10

This patch introduces new high level enemies for players, combat / stat
balance adjustments, class / race changes and more! Read through the patch
notes below to get a better idea.

- Elite targets can now appear in missions/quests granting even greater rewards.
- Mobs over level 100 have had their stats adjusted and are designed for groups of 2+ players
- Level 90+ players will receive an experience bonus when fighting level 90+ mobs
- Quests now give gold based on character level.
- The amount of time given for missions has been decreased to 15 minutes.
- Static quests now have multiple types. ie: Talking to an npc, killing various mobs, gathering items
- Static quests can now request multiple items instead of just one.

- HP/Mana/Stamina Regen stats added
- Stat-regen spells now add to their respective stat.
- Wisdom now affects magic crit rate
- Intelligence now affects magic crit damage
- Regen timers lowered to 3 seconds from 5
- Character score screen has been adjusted to show new v2.1 data.
- Level 100 players can now equip items over level 100 up to 999.

Combat/Game Engine
- Defense and Evasion have had their calculations adjusted for balance/scale
- Attack now scales with weapon delay similar to accuracy
- Poison/Dots now have dynamic values that can change based on the stats of those using them
- Spells/skills now have the ability to grant players a damage shield that will absorb hits. (future spells)
- Added an option in prompt to show current damage shield value
- Fixed the colour bleed in damage messages after a mobs name.
- Affect duration is now calculated in seconds versus minutes.
- Staves now have their own magic-based auto-attack based on your prime class
- Delay handling is a lot more accurate now when dealing with haste/slow
- Mobs should no longer move when stunned.
- Fixed some minor issues with stun timers
- Fixed an issue with the "you are no longer stunned" message appearing at the incorrect time.
- You can now see the duration of the global cooldown (Also known as the input lag that happens after a skill/spell)
- You can now use any action that doesn't set the global cooldown during the cooldown. ie: chatting in between spells.
- The name of the skill will now show up for individual skill/spell cooldowns.
- Bug Fix: NPCs no longer bypass cooldowns
- The penalty for using healing/damage spells from a secondary class has been lowered
- Bard group buff songs now cap at a maximum of two songs up at once.
- When casting buffs, the old buff will be overwritten as long as it has a lower duration than the new buff and is of equal/lower strength.
- Dying now returns you to your home town's temple. You will no longer need to retrieve items from a corpse.

- Mag, Psi and Nec have had their natural wisdom increased.
- Dru, Sha and Cle have had their natural intelligence increased.
- Monks now get an attack bonus when unarmed based on their strength instead of level
- Monks now get an accuracy bonus when unarmed based on their dexterity instead of level
- Monk unarmed base damage is now based on constitution
- Second class monks now receive attack/accuracy bonuses based on stats, though at a lower rate than prime monks.
- Druids and Shamans now have access to superior healing
- Druids and Shamans damage spells have had their potency increased.

- Racial bonus scaling has been adjusted and results in a higher bonus or penalty mid-late game.
- All racial stats have been re-evaluated and adjusted. Helpfiles updated to show any significant bonuses/penalties
- Elders now receive a 10% bonus to their mana regeneration
- Elves now receive a 25% bonus to their mana regeneration
- Ghoul poison damage is based on the player's con score
- All large races (Ogres, Trolls and Demons) as well as the mighty Orcs now have slam a damaging stun on a 30s cooldown
- Ogres, Trolls and Demons, Lizardmen and Ghouls no longer have a racial damage reduction.
- Ogres now have the racial trait overpower granting them a bonus to critical hit damage
- Orcs now receive a 50% bonus to their stamina regeneration
- Pixies no longer have a physical vulnerability
- Pixie's racial ability swoop is now a bonus to dodge and changes the flavor text for a successful dodge
- Minotaur's racial ability headbutt now has a higher chance to stun and will stun for a longer duration. 30s cooldown
- Trolls now receive a 50% bonus to their hit point regeneration
- Troll hit point regeneration now stacks with the skill "fast healing"
- Wraiths no longer have a magical vulnerability
- Wraith's racial ability sidestep is now a bonus to dodge and changes the flavor text for a successful dodge

- The skill "fast healing" now gives a 50% bonus to hit point regeneration
- Failing to cast a spell while silenced no longer gives the player a cooldown
- Flamehand/Frosthand/Chaoshand/Ironfist can now skill up even if you are already affected by them.
- Drain Life line of skills has had their drain calculations redone. INT now has a large effect on hp returned.
- New drain line of spells for necromancers
- Mages now have the iceshield spell.
- Fear now works on enemies above level 100 but loses the ability to stop combat.
- Spirit Strength can no longer summon a goat or randomly fail. That was stupid.
- You can now cast haste / quickfoot in combat.
- the staves and wands skills now affect staff/wand damage in combat.
- staves/wands skills are no longer practice only and will increase via combat.
- Inspiration no longer grants magic evasion.
- Various buffs (quite a lot actually) can now be cast in battle.
- Fly, flight and wings of freedom have been removed. Anyone that had these now has levitation.
- There is now a magic evasion check on web, silence and slow
- The dex effect from quick foot and haste now stack. (The actual combat haste does not stack)
- Inspiration no longer grants str/dex. It is now a bard haste song (stacks with regular haste)
- Nocturne of Mortality no longer grants a random crit bonus, it is now a flat 10% damage reduction for the group.
- Ballad of Healing and Carol of Restoration now show the restore values
- Ballad / Carol have had their potency increased slightly.
- Bind wounds now shows the heal amount
- Resolved an issue where haste wasn't properly applying to monks when unarmed.
- Two new bard songs have been added. March of the Devout(wis) and Melody of the Fencer(agi)
- Slow has been replaced by Torpor. Now reduces agi considerably.
- Lethargy has been added to shamans. Weaker version of torpor.
- Cleric damage line of spells have had their potency increased.
- Anatomy knowledge now grants a bonus to critical hit to further balance it and reduce combat spam
- Anatomy Knowledge stun duration has been increased from 3 seconds to 5.
- The cooldown for ambush has been increased.
- The cooldown for multiburst has been increased.
- The skill "nerve" now properly applies a cooldown upon failure
- Trip and Stun now show their duration - Also fixed trip not having a delay
- Holy strength has had it's effects increased
- Sanctuary now grants a 20% damage reduction for 30-180s on the target. 60s cooldown
- Golden aura now grants a 40% damage reduction for 15-45s on the target. 180s cooldown

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